![]() There are several other management options for fleets in that panel as well. Here’s an overview of how fleets work in-game: A player can create a fleet in the new fleet panel (default key ‘k’) and add multiple ships to it. We had to make some major modifications to the database’s tables to allow for this, so it took some effort to set up just right.īut enough of the technical details. It is basically a cached virtual layer that can quickly operate on the main database of a server without the need to actually load in ships. This is an entirely new system within the game’s backend. Also, there will still be a lot of things added and improved in coming updates, but with some core features already complete, we didn’t want to hold them back any longer. We apologize that things have taken a bit longer this release cycle. Fixed ClassCastException crash on server. Fixed Nullpointer at the end of tutorial. Double slash "//" is necessary in order for this command to work).#HOTFIX 0.19592: Fixed astronauts in gravity of a ship falling out on sector change. Updates the prices of all shops instantly.Ĭhanges how fast your camera moves while holding shift in build mode (10 is the Default speed. Makes a catalog entry spawnable / not spawnable by enemies. Use this as a reset after using /despawn_sector! WARNING: this will delete the entites of a sector that start with the given pattern from the database! ShipNameStart(String), Mode(used/unused/all)(String), ShipOnly(Boolean), X(Integer), Y(Integer), Z(Integer) WARNING: this will delete the entites that start with the given pattern from the database! ShipNameStart(String), Mode(used/unused/all)(String), ShipOnly(Boolean) SectorX(Integer), SectorY(Integer), SectorZ(Integer), +/-(String), peace/protect(String)Ĭhanges the sector mode: example '/sector_chmod 8 8 8 + peace', available modes are 'peace'(no enemy spawn), 'protected'(no attacking possible). Reconstructs the AABB's of all objects on the server. Shows FSM state of objects (Debug Command: slows down network.)Īttempts to correct the registry of a sector. Sets a player to a role within the faction.įactionID(Integer), FactionID(Integer), enemy/ally/neutral(String)Īdds ID's to players from faction members.Ĭhecks sanity of factions (removes leftover/invalid factions). Sets a player to a faction ID (Debugging tool, doesn't replace join!) faction_edit 1001 myNewFaction lazers4allįactionID(Integer), FactionName(String), Description(String)Īdds this player to the faction belonging to this ID. Shuts down the server after specified time (negative values will stop any ongoing countdown).Įnables/disables god mode for a player, making them invincible.Įnables/disables invisibility mode for a player, making them invisible for other players.Įnables/disables creative mode for a player, allowing them access to the creative inventory.Ĭreates a name with this name and description. Player(Integer), X(Integer), Y(Integer), Z(Integer) Teleports the currently controlled entity. PlayerName(String), X(Float), Y(Float), Z(Float) Shows the unique ID of the players that spawned and/or last modified the selected structure. Sends a popup message with the given level of severity to the named player. Info, error(String), PlayerName(String), Message(String, in quotes) server_message_to info Schema "Hello Schema!" Info, error(String), Message(String, in quotes)īroadcasts a popup message with the given level of severity to all online players. server_message_broadcast info "Hello server!" Player must be looking at the block they wish the creature to sit on. Sets the creature to a script in /data/scripts/ Makes the select one roam in a small space Renames the selected creature or AI character creature will walk/float to spot the player is looking at. Forces entity into another entities gravity. creature_animation_start TALK_SALUTE loop/dont_loop 1 true/falseĪnimation(string), LoopMode(string), Speed(Float), FullBody(Boolean)ĭebug for gravity on AI creature. Level(Integer), Seconds(Integer), FactionID(Integer) Spawn AI from catalog with factionID at the point you are looking at. Spawn AI from catalog with factionID in random places around you. Teleports the current player to another sector.ĭestroys the selected entity and all docked children entities.ĬatalogName(String), FactionID(Integer), Count(Integer) Stops current ship from acting like an AI. Will make current ship into an AI for a faction. Teleports the currently controlled entity to the players spawnpoint. Jump to an object in the line of sight if possible.ĭisplays the sector of a ship/station by that name. Sets the spawnpoint for this player to the current position. Loads the object and places it in the nearest available spot. Saves the currently entered/selected object in the catalog. PlayerName(string), Count(Integer), Terrain/Ship/Station(String)Īdds all items from a category for a player. PlayerName(String), ElementName(String), Count(Integer) ![]()
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